The Baker - Realtime

From a concept by Jessica Madorran (MeoMai).


I chose this concept as a subject for Lee Devonald's Summer Character Workshop.
I've documented the process from sculpt to retopo to baking and texturing in this Polycount thread.

 

Scroll down to see the 3D version or to take a peek in the past and view some more aspects of this realtime project.


Zbrush: Sculpt
3Ds Max: Retopo (69k poly's)
Substance Painter: Baking and texturing (3*4k px, 2*512 px)
Maya: Rigging
MarmoSet: Rendering

From here on down you'll see WIP!